
I mean, the occasional tree blocking a cutscene may happen, but besides that, the game itself looks stunning, and everything runs very smoothly with almost no issues. This will all be in a ReadMe I'm sure, I'm just clarifying.īesides those little issues that I just said how to completely work around, the game looks great. However, that's trickier than what I do, which is just copy a version of the game without the mod and make maps and stuff in there without any issues, than just drag the maps and stuff you make to the other one, which is perfect. With that said, it's also a bit of a bitch to work with if you like using World Editor, as it hides most of doodads from the list while the new textures are replacing the old ones, but you can just drag the replacement textures from the main directory and the files containing them, which is like one or two, out until you're done your map. It's only half finished for Frozen Throne so you'll get a bunch of invisible textures, but you can still put it in there if you want to play custom games and stuff. It seems to not like Frozen Throne ground textures, but I'll release another one for the Frozen Throne in the near future following the release of this one. But right now it's only for Reign Of Chaos. Just an update, because the mod is essentially done besides one or two little things I have to swap out and a credit roll for the few models I used. NOTE: Some of these images are from different steps within the development and may have different models in place of what is final within the mod itself. As for the handful of replaced models, I did burrow from the site here and if you see one that you know of the owner, I WILL credit them entirely and allow them to enforce the removal of the model if they feel strongly about it.

The models I used for the environmental textures are essentially ripped straight from World Of Warcraft, though the hard work of it was done by all those "World Of Warcraft Warcraft Conversion Mods" junkies who never made anything practical. Footman, Arthas, Peons, Grunts, Skeletons, and Dreadlords - and I think I altered Thrall and Evil Arthas from being perched on a mount - that's all). Rather than being pedantic and replaced every little detail of the units by switching them out with what I selfishly consider to be good alternatives, I only switched a few of the lower resolution models (eg.

The mod also adds an ENB lighting mod that can be easily adjusted or deactivated. It's a mod that essentially updates most of the terrain, environmental doodads, and a handful of more common props.

(Probably in the wrong section, sorry I'm pretty new)Īs the title states, I went out of my way a few months back to make a lite-HD mod for Warcraft 3.
